Using the Gravity feature allows you to easily achieve these results. When you create dimensions on the surface of slabs, roofs, or meshes, the marker will display the actual level of those elements. More important, it will remain associated to these elements, so when their elevation values change, the level dimensions will continue to display the correct values.
Displaying Level Dimensions Relative to Sea Level Using the following mesh as an example, I want to display the elevations of points on its surface relative to sea level.
Imported site contours. In the Reference Levels field at the bottom of the dialog box, select 1st Reference Level by clicking on it. Modify its name to Sea Level. Sea Level reference level. The Sea Level reference level will move to the lowest position, since its elevation value is the lowest. Click OK. On the floor plan, make sure that your Coordinate Box is visible, because the z height values are displayed there.
Click the small right arrow in the lower right corner of the Coordinate Box to select your reference level, and select Sea Level from the list. Notice that the value has changed to Sea Level after you changed it in Project Preferences. Coordinate Box reference level. Values in the z coordinate field will now be displayed relative to the value defined for the sea level field.
Suppose you want to show some terrain level values relative to sea level. Select the Wall tool and click the Gravitate to Mesh option of the Gravity button in the standard toolbar. Alternatively, you can turn on this option in the Coordinate Box. Gravitate to Mesh command. Note: The reason you need to use the Wall tool is because the Gravity option is enabled only when the active tool creates an element that can gravitate e.
Place the level dimensions over the mesh. They will display the values of the surface of the mesh. With the Level Dimension tool still active, select all level dimensions, or you can select only those level dimensions whose values you wish to show relative to sea level.
Now, with Shift-click, add one dimension text to the selection. Now you can change the settings of the dimension texts of all selected level dimension, not the settings of the level dimensions themselves. Level dimensions on site. Go to Dimension Text Settings. As you can see, 33 dimension texts are selected and editable. Click the AutoText radio button, and from the drop-down list to its right, select the To Sea Level option.
Do not select the Sea Level option. Dimension text settings. The noneditable text field below it shows a preview of what will be displayed.In all the posts about this topic we like to show different kind of documents that we can produce depending in our necessities.
In this exercise that we are currently working on we needed to combine some simple layouts with Render Floor Plans to help our clients to understand the space of the project we are working on. This is not the type of documentations we usually like to produce but we must admit that for some eyes could be very useful.
The main advantage of this process is that everything is automated and you no need to make a render out of the model.
The typical way of producing this images is by doing a render that you will later will combine with line drawings or export a Pdf that later you will open in photoshop and work on it. The result of this process is what you see. You can also add Zones to display the name of the spaces with the Square meters that Zones will give you automatically. This whole process can be done also with Axonometric views, Sections, Elevations, Details, etc.
Since this is a current alive project we are still improving it and will optimise the process and the result. We are glad to show you this exercise since we are saving a lot of time, believe me. We need to produce around twenty different typologies. Imagine how long could be the process if we also had to do a render of each of them, overlay and scale to the Drawing with a Jpg is not that preciseand then repeat the process anytime there is a change of material, move a furniture, etc….
This is another example of a current project we are working on. W also implement this with particular materials in and Detailed Drawings. With this process the first one took some time. Once the Fills are created, the Graphic Overrides are Set and the 3D Axo Floorplan is ready, the only thing we need to do is add the furniture into our project and place every Typology in a Layout Page overlapped with the 3D Axo Top view. It takes a few minutes for each typology. If you have any doubt of how to achieve any of the steps related before please go to the help center from Graphisoft website.
There you will find perfect explanations of every feature. We just want you to understand the whole concept and the workflow. Is better to focus on the design, the quality of the space, etc. You must be logged in to post a comment. By Eugenio Fontan. Imagine how long could be the process if we also had to do a render of each of them, overlay and scale to the Drawing with a Jpg is not that preciseand then repeat the process anytime there is a change of material, move a furniture, etc… This is another example of a current project we are working on.
I hope you found this article useful. Thank you for read us! Leave a Comment.The figure below is an example of a 3D Document showing a building cutaway along with dimensioning and other annotation. Note that the black background is simply a black fill placed behind the construction elements and notes.
One may interact with the 3D window to view the design from a different vantage or to edit the model. ArchiCAD has built-in Photorendering tools to generate presentation-quality images of any 3D window view, with variations such as InternalLightworks and Sketch styles.
These renderings may be placed onto Layout sheets or saved for external use.
ArchiCAD Tutorial | ArchiCAD’s 3D Views and 3D Documents
When either is chosen, the 3D window will bring up the appropriate view type using the last camera or reference position. An axonometric view will automatically zoom out to include all of the current model, while a perspective view will show what is seen from a particular camera vantage point using a specific angle or cone of vision.
The Navigator Preview window can be called up using the shortcut button that is second in the sequence in the bottom left of most windows. For an axonometric view, the Navigator Preview allows one to manually rotate the view by dragging the camera icon in an orbit around the building icon. Standard angles are available from the popup, including isometric, top, side, and other less common projections.
Shadows in Elevation
For a perspective view, the Navigator Preview will show a miniature of the floor plan, along with an indication of the camera position where you are looking from and target position where you are looking towards.
You may move either the camera or target with the mouse, and will see the 3D view change simultaneously. You may also adjust the view cone angle with the slider at the bottom of the Preview window. TIP: Sometimes it is hard to see the building plan and camera clearly because they are so small in the Navigator Preview window. The preview always shows the plan view with the currently visible elements based on the current or last visited story, and what layers are turned on zoomed out to Fit in Window.
You may enlarge the Preview window by undocking it grab it by its title bar and move it away from the docked or snapped position and resizing the window. This will make the preview resize proportionately. You might also consider turning off one or more layers that have elements extending beyond what you need to see; for example you might turn off the layer for the site terrain mesh.
After hiding the layer suse the Redraw Preview option from the popup menu at the bottom right of the Preview window. You may set the perspective viewpoint precisely by using the Camera tool. Activate the Camera tool, click to place a camera and click again to set the target point.
The camera will remain on the plan until hidden or deleted, and you may have multiple cameras in the project if you wish. To look at the 3D model from a particular camera position, simply select that camera on the floor plan and go to 3D.
All cameras show up in the Project Mapand you can double-click any of them to switch to that viewpoint. To hide them, double-click the Camera tool to open up the Camera Settings floating dialog box, then click the Path button, and from the Display Options popup choose None.
Another, quicker way is to activate the Camera tool, make sure no cameras are selected, and choose a different Camera mode e. If you move around in the 3D window using the Orbit or Explore modes, or zoom in or out with the mouse wheel, you may record your current position for later use. Other options are available from the same submenu for perspective views when a Camera is selected on the floor plan to modify the selected Camera, insert a new Camera, or go to the previous or next Camera viewpoint.
TIP: One of my favorite shortcuts is to Orbit in the 3D view by holding down the Shift key while pressing the mouse scroll wheel. Simply move the mouse to Orbit the view—and this works both in axo or perspective! This will record the entire context of your current view: the vantage point and projection type, layer combination, shading style, element filtering, etc.
The 3D window may be viewed in several different modes. Each of these will look slightly different depending on whether the OpenGL or Internal Engine is active. Here is a view of a building with the layers for roofs and walls set to wireframe, and doors and windows turned off the openings still show in the Filter Elements in 3D settings.
The Internal Engine takes more time to process, but allows special effects including Vectorial 3D Hatching linework that simulates materials and Vectorial Sun Shadows shaded fills with optional Contour outlines to show the shadows on surfaces. The figure below shows the contrast between the OpenGL mode, shown on the left, and the Internal Engine mode with optional Vectorial Hatching and Sun Shadowsshown on the right.Only item that need to be taken care is Level Markings as it do not come from the hotlink file and users have to mark the level with lines and text.
The level marked for Block A is from the source file and the one shown for Block B is the new object. The object can be downloaded from the link. Prefix for storey names and levels can be set with Prifix for Storeys above ground, Prifix for Storeys below ground and Prefix for Elevation Level respectively.
Custom names can be used for groud level and top three levels.ARCHICAD TIP - Elevations and Graphic Overrides - SHORT VERSION \u0026 FILES
This panel allows the user to control the look and feel of the text. In addition, the position of the text can be controlled as well. Like Like. Hello Chidam This is a great tool and tutorial.
Could you check the download link? It is not working… Regards Francois. I am interested in trying this but the link goes to Missing. If you have time to fix it that would be great. You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account.
Notify me of new comments via email. Notify me of new posts via email. Home About us. Search for:. Storey Heights and Basement Heights are array parameters that stores floor to floor height.
This can be edited graphically with movable hotspot. Line Settings Section Length controls the length of the line accros the building.In it I discuss the difference between a Source Marker and a Linked Marker; why certain Marker references are better than others; why the lesser Marker reference options exist; and a bunch of other things.
The first person to comment mentioned the struggles of showing section markers in elevations. Below is a video showing the fastest way to get your sections to show up in your elevations. And it you can place any of these Markers in any type of graphic Viewpoint plan, section, elevation, 3D document, etc.
Once you have this trick down, use it to fill your drawings with all the markers you need. Hopefully that will fix my ever decreasing audio quality.
This is great. I works my projects the sam way. One recomendation is sometime archicad will created each of this markers as an independent sections or elevations. If you want to keep yo model clean, you can delete them from the model view, thus way the markers stay in yours plans. It worked! Anyway, thanks for making it even easier to use! Now that I know there is a difference it makes the process of putting linked sections into elevations and sections a step easier.
Before I had to select corresponding view with each marker, then I would reference those markers and put them in whatever section or elevation I needed. Also use linked section markers for details sometimes, because of its versatility with graphic styles.
Jared, How are you able to get window and door markers to show up in elevation view? Thank you. Download my template. The elevations in the example file have them placed AND there is a Favorite for them as well.
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By Jared Banks. AnnotationMisc. Jared Banks. Carlos Puello. Chuck Kottka. Doug Godfrey. Daniel Hunt. Post a Comment cancel reply. Leave this field empty.The Global Archicad Community Stay informed. Get help. Share your knowledge. Board index II. Elevation 'shadow' settings - does it reference the model? Modeling and drafting in Archicad.
Share topic. He said that with Archicad being so sophisticated he couldn't see having shadows created on an elevational view NOT match the shadows that are assigned to the 3d model as well as the direction of the North arrow setting. I told him that the elevational shadows were only a "graphic" technique and that you were able to manipulate the shadows in a per elevational tag setting but that they didn't automatically relate to the 'sun orientation' on the project.
Can someone please confirm this for me? Bobby Hollywood live from User mini profile. Re: Elevation 'shadow' settings - does it reference the mode We use custom shadows on 45 degree just to show depth.
North elevations would just be one big blob of shadows otherwise. Soon after I hit the "send" key I noticed the "custom" small arrow to the right of the elevation tag shadow setting I did also note that if you set the elevational marker to "As in 3d window" it does create a big blob on the shade side of the building that is not in sunlight So, the question then beckons Cheers, Link. Options 4 posts Page 1 of 1 4 posts. Who is online.This tutorial 19 minutes demonstrates interesting new ARCHICAD View options that allow you to use the same Elevation and Section markers for both rendered shaded views and construction document drawings.
You'll also see some easy ways to add accurate or graphic shadows to add depth to a presentation site plan. Hello, this is Eric Bobrow. In the first one in the series, I showed you how to create sketch views, where you have simple views for the plan with squiggly lines to make them look more tentative and sketchy as well as for elevations and sections, and even 3D views. So, this is, I would say, a rather pretty view compared to the construction document, which has a little bit more serious look with annotation, dimensions, etc.
In fact, all of the elevation markers have the same settings. You can have them a uniform color like white, or you can give them shading such as these colors representing the surfaces.
Now, you can do it non-shaded or shaded. I found through experiment that non-shaded actually gives the best result in terms of flexibility. It means that the shadows here are not going to have any tint. Now, we have vectorial 3D hatching. Now the sun shadows are not based on a particular sun position. This gives them a standard sort of look, and you can tell the depth of things more easily. Now, how do we go back and forth between color and non-color?
Well, it turns out that it has to do with overrides. In the presentation view, we have no overrides. When I switch to the construction document view, the rendering, the gradient fill goes away. So, how did the gradient fill get put in? If I rotate this around here, you can see how the blue color changes a little bit when I finish.
It will just have a slightly different progression of the colors. Now, you could put it on a layer that gets turned off when you switch to construction documents, but I wanted to show a couple of different options in terms of layer settings. It just finally updated the background here, in terms of the color. By the way, this is set behind everything else, so I uses the display order Send to Back, so I just drew a box and then just sent it to the back. They are on a layer. In this case, for presentation only.
That layer is turned off when we go to the construction document. So, by switching layer combinations, we can reveal annotation here and have documentation or presentation elements in the other one. You remember the other one had no overrides here, so this has got three different overrides.
The first one is the most important in that it turns off the shading on the elevations and sections.